If you just want to have one image different than the others, you can use Method One to make all five copies of one image, then go in manually and adjust the one that you want to be different. Any missing images will show up as a silhouette of your character's gender, however. The game draws initially from the Medium sized portrait, so if that is the only one you have present, your portrait will show up in-game. As you can see in the screenshot below, the portraits aren't just an exact copy of each other. And, because you did each image yourself, you have complete control over what displays in each of them. Once you have everything in order, the game will draw from those five images to render your portrait. You should see your portrait at the bottom of the roster if everything goes well. tga files in the portraits subdirectory of where Neverwinter Nights is located (typically Documents\Neverwinter Nights\portraits\).įor my image, Male5, I have all five images present in the portraits folder: Male5H, Male5L, Male5M, Male5S, and Male5T.ģ. Remember that each file must have its respective letter at the end of its filename.Ģ. Using the dimensions above, make each of the five images, adding the negative space and sizing each one accordingly. All of the images for your portrait must have the same name, with only the single letter at the end (H, L, M, S, and T) changing.ġ. ![]() The images will not render in-game if they are. Tiny (16x32 canvas, upper 16x25 used), seen in the mouse-over name bubbles and chat windowĮach image has to have a letter at the end of it corresponding to which size it is.Small (32圆4 canvas upper 32x50 used), seen in the party bar, excluding the player's own character, and in radial menus.Medium (64x128 canvas upper 64x100 used), seen on the top right corner beside the health bar.Large (128x256 canvas upper 128x200 used), seen on character sheets.Huge (256x512 canvas upper 256x400 used), seen during character creation.The image sizes are as follows, and all dimensions listed are in pixels. The upper portion is the image that you see in-game, while the lower portion is negative space. Neverwinter Nights uses five files for each portrait. Not following them properly will most likely result in your portraits not working at all. Pay careful attention to the directions that are bolded. Once you do this method a few times, however, you will find out that it's actually really easy. For example, you can have a full body portrait in the character sheet, while the portrait on the top right just shows your character's face. This method, while being more challenging, offers complete freedom in how your portraits appear. One is easier, while Two gives you total control over how your portrait looks. I have named it Male5.įrom here, you can choose between two methods. The later steps will be a bit trickier if you have a long name like WarriorElfMaidenFromTheEast, however, so a short name will be helpful.įor the sake of this guide, I will use this portrait, done by the amazingly talented artist Apricane. You could organize them by humans, elves, fighters, mages, or whatever you wish. ![]() I have all my male portraits named Male with a number, and all my female portraits named Female with a number. Use simple naming conventions to make it easier for you. ![]() Your image should look like the one below, with no negative space and everything centered and scaled properly. Ideally, you want it to be 256 pixels wide by 400 pixels high, since that's the highest resolution the game uses. Make sure your portrait looks just the way you want it. I use my desktop so I can see what I'm working on at all times. You get the idea! Save this image to a place that's easily available. Sounds easy, right? Just go to your favourite search engine and look for something that catches your eye. The first thing to do is find a portrait you like.
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